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Types of game servers

A game server or host is a server that is a good source of events in popular multiplayer video games. In reality, the server sends enough internal state data to allow its registered clients to maintain the correct version of the game for players. Apart from this, the game servers obtain and process the input of each player. Let us know the different types of these servers.

Dedicated server

As the name suggests, dedicated servers tend to power game worlds and don’t support direct input or output. However, they do support the required input and output for the required administration. Also, players need to login to the server with different client applications to play the game.

The biggest benefit of dedicated servers is that they are suitable for hosting in high-end data centers. Aside from this, these servers offer many performance and reliability benefits. Remote hosting also eliminates the low latency benefits that a player logging into the server through the local network or the same machine would have.

But the problem is that dedicated servers cost a lot of money to operate. Sometimes the game developers bear the costs. In some cases, the cost is borne by clan groups. No matter what the case, the public depends on third parties. For this reason, most games that use dedicated servers also offer listening server support.

listening server

The process for listening servers is the same as for a game client. In other words, they act as dedicated servers. The difference, however, is that they have to “talk to” the remote players over the host game player’s residential internet. The problem is that not all home internet connections are fast enough to support the load requirements of the game, especially if the game is very popular. Normally, the limit is 16 players. Another problem is that the performance also drops due to too much load on the server, since the server also has to generate an output image.

From peer to peer

In the peer-to-peer model, you have no server. Instead, each “pair” gets the input streams from each player and decides the outcomes for itself. Peer-to-peer is generally considered obsolete for today’s action games. However, peer-to-peer servers are a good option for real-time strategy games due to their suitability for games with a lot of tokens and fewer players. Instead of sending the positions of thousands of troops, what happens is that the game sends a transmission that a thousand soldiers have been chosen.

The downside of these servers is that you will find it difficult to sync all the peers. Over time, small differences between partners can get worse. Also, it is difficult to support new players during the game.

So, this was an overview of different types of game servers. Hopefully you will be able to connect to the correct server now and you will be able to enjoy your favorite games without any problem.

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